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  LaserForce 1.0

After the success of Jigsaw! I really wanted to write a great game that would show off the possibilities of the Apple IIgs. The fact was that with a 2.8 MHz processor and slow video memory it wasn't easy to write a fast scrolling game like the ones that existed for the Commodore Amiga. That was the main reason that I started to work on a game that many considered a 3D version of Lode Runner. In fact it was based on a game that my friend Javier Rullán Ruano had written years before for the Apple II+ and that was only available in Spain.

LaserForce does not move large sprites on the screen but managing the 3D effects was very difficult. I tried to do it in real time but the processor couldn't handle the task, therefore I had to move to a different scheme and pre-calculate all the masks. LaserForce is therefore really a 2D game with a 3D appearance. This is very similar to what others did on eigth bit computers like the ZX Spectrum.

LaserForce was not a commercial success. When the game came out the platform was already in big trouble and many gamers had moved to other alternatives. However, I have met many persons who have told me that they had enjoyed the game and that was really what I wanted to achieve when I started programming.

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