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I started to work on SoundSmith
while writing LaserForce. I needed high quality music and the Sound
API simply did not work. I tried to contact Apple on several occasions
on the subject but there was no response. Information on the Ensoniq
sound chip was really sketchy but it was really the only way to go.
About the same time one of my friends who owned a Commodore Amiga
computer invited me home to play some games and he showed me a tracker
playing Cambodia (by Kim Wilde). I was stunned by the quality of
the audio and when I left I was carrying a copy of the file in my
pocket.
Music was not really something I was really interested in but I
had to learn quickly in order to write the player. You have no idea
how many times I had to listen to distorted versions of Cambodio
before it finally played back correctly...
The music for LaserForce was written on an Amiga computer since
there was no editor available for the Apple IIgs. However, as soon
as I completed work on that game I started working on what would
become SoundSmith.
The program became an instant success. Writing shareware may not
be the best way to become rich but it is a great way to know people
from all over the world and very gratifying.
Download (2mg format)
Download (SHK format)
SoundSmith original documentation
SoundSmith file format documentation
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